INDUSTRY:
AUDIO-REACTIVE VISUALS
YEAR:
2025
PROJECT:
GEOMETRY MORPH
TOOLS
Blender · Resolume · After Effects
About.
Geometry Morph is an audio-reactive visual experiment that investigates the relationship between geometry, rhythm, and motion. The project explores how abstract forms can respond to sound and transform in real time, creating a visual language driven by musical structure and spatial movement. Through procedural systems and visual composition, the work aims to translate rhythm into dynamic geometric behavior.
Geometry Morph 是一个音频反应式视觉实验,旨在探索几何、节奏和运动之间的关系。该项目探索抽象形态如何响应声音并实时变形,从而创造出一种由音乐结构和空间运动驱动的视觉语言。通过程序系统和视觉构成,作品力求将节奏转化为动态的几何行为。


The project is built around the dialogue between algorithmic logic and emotional perception. Geometric structures continuously evolve, repeat, and morph according to the rhythm and intensity of the audio input. Blender was used to construct the geometric forms, Resolume enabled real-time visual processing and audio reactivity, and After Effects was used for compositing and refinement. The concept focuses on transforming sound into visual motion, where patterns, repetition, and rhythm generate an abstract yet expressive visual system.
该项目围绕旋律与视觉感知之间的对话而构建。几何结构会根据音频输入的节奏和强度不断演变、重复和变形。Blender 用于构建几何形状,Resolume 用于实现实时视觉处理和音频响应,After Effects 用于合成和精细化处理。该项目的概念在于将声音转化为视觉动态,其中图案、重复和节奏共同构建出一个抽象而富有表现力的视觉系统。

The final work was presented as a large-scale projection installation composed of three screens measuring 195 × 344 cm each. The screens lean slightly against the wall with a subtle tilt and are separated by 10 cm gaps, forming a panoramic visual field. The audio-reactive visuals flow across the three surfaces, expanding the spatial perception of the geometry and creating an immersive environment where sound, motion, and form interact across the installation space.
最终作品以大型投影装置的形式呈现,由三块尺寸均为195×344厘米的屏幕组成。屏幕略微倾斜地靠在墙上,彼此间隔10厘米,形成一个全景式的视觉空间。音频互动式的影像在三块屏幕上流动,拓展了几何空间的感知范围,营造出一个沉浸式的体验环境,使声音、运动和形态在装置空间中相互交融。

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